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Showing posts from June, 2022

Tech Generator v. 1.0 Release

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TL;DR : The Tech Generator has reached version 1.0 and is ready for public use! By default it generates weaps and outfs for EVN, EVO, EVC, and Ares, but can be configured to create entirely new types for Total Conversion plug-ins.    The Tech Generator is finally ready for general use (if anyone out there currently has a use for it)! This is a big milestone, as with Orion Skies I'm hoping to (eventually) have a very large number of weapons and outfits, and a procedural generator like this should considerably facilitate the process of creating them all.    Based on detailed user specifications, the Tech Generator procedurally creates the stats for weapons and outfits in bulk. It doesn't create output specifically for ResForge or EVNEW 's spreadsheet-import functions yet; that is my next goal and will be the core feature of version 1.1.    Here is a link to the Tech Generator: https://docs.google.com/spreadsheets/d/1iRvFzGBanZFGzsS57eQLN7AbkGLyw-0-8EKmvuBvfmo/edit?usp=s

Fully Designed!

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TL;DR :  Orion Skies's design is as complete as it can be without actually getting my hands on the CFO engine. Now I'll work on  the procedural generators and 3D graphics systems, to lay the foundation for building Orion Skies.     Life has continued to be quite busy this month. You may recall that my wife and I bought a home in April, and getting it all set up is taking up a lot of our time. We also have a puppy who needs a lot of attention, and meanwhile work has been particularly heavy. On top of that we've gone through a mix of home emergencies and family emergencies, so it's been an exhausting whirlwind.    However, I've continued to think about Orion Skies's design during my commutes, and have actually made tremendous progress on that front. Work should ease off soon, at which point I'll resume regular progress on the foundational projects that will build into Orion Skies itself. I'll explain all of this below.   Full Design    At last month's