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Showing posts from November, 2020

Tactics, Systems, & Galaxy-Generators

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Hatuli, and Ares In EV: Override , there is a star system called "Hatuli" that has two planets, very far apart from each other, and a profitable trade route between the two. Pirates infest the system, attacking anyone who tries to trade between the planets. It keeps you constantly on your toes, keeping an eye on where the pirates are & what they're up to at any given point in time, either trying to slip past them or to take them head-on. It makes for a very interesting, tactical gameplay experience, derived entirely from how the system is laid out in-game. Screenshot from Ares . As a kid, I also extensively played & modded another 2D space game from Ambrosia, called Ares . It has similar mechanics to the EV series, but with a tactical focus. In Ares , almost every system has several key locations, such as planets, outpost stations, moons, etc. The tactical objective of the game varies from level to level, but it always involves utilizing the locations – sometimes