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Showing posts from March, 2022

Depth, Ship Loadouts, and Tech Generators

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TL;DR: To maximize replayability of an EVx scenario, designing "layers" of ship loadout choices can help; this requires lots of outfits, which the Tech Generator can help create. Quick Progress Update    This month, I've continued working on the Tech Generator , and relatedly on the spreadsheet listing of weapon & outfit stats in EV scenarios . The work has become grindier than anticipated, and life has been very busy, so progress is slower than I'd hoped– however, progress is happening, and the Tech Generator is getting very close to version 1.0!    I also had a major conceptual breakthrough this month, related to using design concepts from Magic: the Gathering in an EVx context, and specifically for Orion Skies. I think a lot of these ideas could work for any TC, and wanted to write a blog post about them. "Depth"    One trait that I always find really valuable in games is "depth" – the idea that someone can play that game repeatedly, many ...