MtG "Cube" Design in an EVx Context
tl;dr: Some concepts from Magic: the Gathering to be used in Orion Skies . What Is This About? Over the past several months, my focus has been on building the Tech Generator . The initial impetus for that was a desire to adapt design concepts from Magic: the Gathering "cubes" to an Escape Velocity context– I've built a few cubes, and was hoping to use some of my familiar systems & methods in Orion Skies . Building the Tech Generator has forced me to deeply explore the weapon and outfit mechanics, and their balance considerations, in the EV series, which has helped me think about the ways Magic concepts might translate. Additionally, "cubes" in Magic have hundreds of unique cards, and if I am to make that many distinct technologies in Orion Skies , a procedural generator will facilitate that process greatly. At this point, I think I have a paradigm pretty well worked out for how to design a lot of gameplay elements in Orion Skies ...